About me<!-- --> | Ray Hsiao
Ray Hsiao // Game Designer & Engineer

About me

Black and white 2-frame GIF of a smiling Asian person surrounded by video games, music, art, comics, level design, typing, a book, a cat, and the text SOMETHING NEW.

Hello!

I'm Ray Hsiao (pronounced like "shout" without the "t"). I graduated in June 2024 with a B.S. in computer science from UCLA, where I was co-president for ACM Game Studio, UCLA's student-run game development club, and a UCLA Game Lab resident.

I'm currently seeking full-time employment in engineering and design roles while programming and designing for indie projects on the side. In summer 2023, I designed levels for Gold Lining, Sondering Studio's upcoming game.

I'm inspired to make games because of how interactivity enables the creation of experiences exclusive to the medium. I'm specifically interested in making games that are coherent experiences, in which all aspects of the game, from mechanics to visual design to narrative, align towards a common goal.

Games I've enjoyed playing recently include Slay the Princess, Blue Prince, 1000xRESIST, and Ghost Trick: Phantom Detective.

Outside of games, some other things I like include drawing (like this little animated self portrait to the left!), singing and playing viola, observing and photographing animals, and reading.


If you'd like to chat, you can find me on LinkedIn or email me rayhsiaodev(at)gmail.com.