Miscellaneous

Writing and Research
Some game-related writing and research!
- A Friendlier Auto Battler: A comparative analysis between Dota Auto Chess, Teamfight Tactics, and Super Auto Pets
- Auto battler genre analysis written in December 2025 as final for GSND 5111: Game Design & Analysis Seminar
- Game Narrative Review: 999: Nine Hours, Nine Persons, Nine Doors
- Warning: contains major spoilers
- Written in December 2025 for GDC Game Narrative Review student competition
- Hit the Jackpot? A Study on Lottery Prize Amount and Re-Participation
- Quantitative study conducted in December 2025 for GSND 5130: Mixed Research Methods in Games
- Investigating Learnability and Enjoyment in Little Chef: Prototype
- Usability study on sandbox cooking game conducted in November 2025 for Mixed Research Methods in Games
- Exploring Pulling Motivations of Arknights Players Across Servers
- Qualitative study on EN and CN Arknights players' participation in the gacha system conducted in October 2025 for Mixed Research Methods in Games

Kazzi the MAGICAL Mascot
A mascot designed for MAGICAL in Gaming, a community of marginalized genders in gaming club alumni. Visual inspirations include magical girl companions and the MAGICAL logo, and the name is a diminutive of "alakazam."

Pearl Milk-Tea Comics
Comics created from June - July 2025 for The Devoured Year OCT. Read here (itch page TBD).

raddish clicker!
This clicker game was developed from May - June 2024 (1.5 weeks) for Computer Science 130: Software Engineering, with three other students.This version I have online is mostly meant to demonstrate my contributions to the frontend and is disconnected from the backend. I designed the game elements, designed and implemented the webpage, and drew the art assets.
Run it in your browser on this webpage. The frontend display branch can be seen here on GitHub.

Fizz Buzz the Wizard Lizard
A character with support abilities designed for a group board game, developed solo from January - February 2024 (3 weeks) for Design | Media Arts 157: Game Design at UCLA.My first foray into physical fabrication, in which I learned how to use Adobe Illustrator and wood glue! I'm particularly proud of the detachable hat.
With enough energy, Fizz Buzz can cast spells empowered by adjacent allies. After falling below an energy threshold, Fizz Buzz loses his ability to cast spells (and with it, the hat on his token.)

Much on My Plate
A board game project was developed solo from February - March 2024 (3 weeks) for Design | Media Arts 157: Game Design at UCLA.The gameplay was intended to simulate the positive feedback loop of getting more and more overwhelmed and stressed, but the gameplay didn't accurately reflect that. If I had more time and resources, I would experiment with different materials to make it physically difficult to lift the pieces – my character tokens were too stable and sturdy, and the tokens were far too light.
At least it makes for a cool art piece.