Quest for Dendoro
How do you design a game with and for pre-teens? Quest for Dendoro is a 2.5D action-adventure RPG created for a children ages 9-11. While this range may seem narrow, pre-teens experience significant growth at varying rates, so a 9-year-old may struggle wth concepts easy for an 11-year-old to grasp.
Project Details
- Genre: 2.5D action-adventure RPG
- Platforms: WebGL, PC (intended for touchscreen)
- Engine and tools: Unity, C#, GitHub
- Team size: 5
- Duration: October 2025 - December 2025 (3 months)
- Status: Released December 2025
As Producer, Programmer, & Designer, I...
Playtests and Iterations
Before we even started making the game, we met with the 4th and 5th graders at MCCS to play games with them and better understand their wants and needs. Through observing them play and talk about their favorite board games and video games, we found that they tended...
- to prefer consistent participation rather than waiting to take turns
- to prefer sidescrolling over third-person cameras for easier spatial judgment
- to be unfamiliar with keyboard controls, using either one finger or two overlapping hands for directional keys
- to love fantasy settings, with fantasy roleplay being a popular pasttime
- to dislike conventional narratives such as rescuing a damsel in distress



Selected learnings:
- Problem discovered: Some players struggled to understand where the colliders for 2D sprites in 3D space would be.
- Solution: Increase hitbox size, decrease hurtbox size, and remove body collision damage, focusing on damage through telegraphed attacks.
- Problem discovered: Players were confused about how long it took to defeat bosses, and bosses would sometimes die off screen.
- Solution: Add boss healthbar to HUD so it is visible at all times, and add cutscene after boss is defeated.


